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Going live

A catalog change (an entry, a text, an order, a category) is saved at once and shows on your front after you publish. “Publish” in the console calls POST /v1/admin/sites/{siteId}/publish: the API drops its cached catalog of the site, then purges the site’s CDN zone when the site has one. The answer says what was purged.

  • With a Bunny pull zone on the site row (cdnPullZoneId, set by staff), the purge reaches your pages at once.
  • Without one, nothing is purged and reason says no_zone: your front picks the change up on its own within the catalog’s revalidation delay, max-age=300, stale-while-revalidate=600. A front behind another CDN purges it itself.
  • A 503 means the CDN did not accept the purge. Retry in a minute.

Publish

Terminal window
curl -X POST 'https://api.filudi.com/v1/admin/sites/00000000-0000-0000-0000-000000000000/publish' \
-b "filudi_console=$FILUDI_SESSION" \
-H 'origin: https://developers.filudi.com'

Game versions need no publish on your side: a version a developer activates is live on every site that lists the game, and the bundle’s HTML is cached 5 minutes at most.

Two things of yours wait for staff, in one queue, oldest first, each with an email to staff when it appears:

  1. The site, after creation.
  2. Each domain you propose.

Listing a game, its texts, your categories and your keys need no approval.

A refusal comes by email with a reason, and the item stays pending so you can change it and ask again. Staff also approves games and versions, which concerns game developers; a game you list goes live on your site when its developer’s version is activated.

  • Your domain is approved: GET /v1/admin/sites/{siteId} shows it in domains, no longer in pendingDomains. A page on it gets CORS headers from the API and frames a game.
  • Your pages send the CSP of CORS and origins and no bundle is served from your origin.
  • /account/verify (and /<locale>/account/verify for each locale after the first) consume the magic link and send Cache-Control: private, no-store, when accountsAllowed is on.
  • The page that asks for a sign-in link offers the 6-digit code field.
  • Consent: pass the visitor’s real consent to the frame, and gate your analytics tag the way your law requires. The CMP of hub-core ships with a placeholder IAB id; register your own before using it.
  • A catalog with at least one visible game whose developer has a live version. Everything else shows an empty page.
  • The privacy page says that saves, scores and the email of an account are kept by the Filudi API for your site, and that a player may export and delete their data from the account page (hub-core’s PlayerClient has both calls).

The console’s statistics show the first sessions within a minute. The feedback form of hub-core (sendFeedback) writes to your site’s feedback list in the console, where you mark messages seen or done. Comments and ratings of your players are moderated from the same console.